Otherwise, no Halo game has gone to the trouble of providing AI foes designed specifically for its option-rich versus modes. In previous games, the closest that players got to such an option was to spin up a "Firefight" battle against AI grunts. In a first for the mainline Halo series, bots will be available inside a new tutorial-filled mode dubbed the "Halo Academy." You'll face off against bots during bespoke training-style missions (which weren't shown to fans just yet), while players can also fill out any "custom game" with bots of varying difficulties. (Also, can we seriously toggle split-screen options on PC already? We plug computers into big-screen TVs now, 343.) Academy fight song
SPLIT SCREEN ON PC UPDATE
Today's update only says that split-screen support is available for "Xbox." It does not clarify whether the feature will support fewer players on a single screen on weaker Xbox One consoles or whether such a feature will work via Xbox's burgeoning cloud-gaming options. And the video reaffirms 343 Industries' promise that the series' first-person games "will always have split-screen support going forward." 343 Industries chief Bonnie Ross made that statement in 2017 after Halo 5 took considerable lumps from the community for cutting that support. The post also confirms that Halo Infinite, like Halo 5, will support LAN play across all compatible platforms (Windows PC, Xbox One, Xbox Series X/S) via a dedicated "local server" app on PC. Microsoft has tucked the split-screen news away as a single line of text in this week's blog post on the video reveal. The best news echoes a 2017 Microsoft pronouncement: Split-screen gameplay is back. The showcase explains what we should expect from the series' first cross-platform, free-to-play shooter later this year. After releasing a sizzle-reelĀ of Halo InfiniteĀ this weekend, developer 343 industries on Monday provided a deep-dive video on the game's upcoming multiplayer mode.